CONSOLES
W4 Consoles is a middleware software that serves as a technology layer, enabling seamless portability of games across multiple target platforms (Nintendo Switch™, Xbox Series X|S™, PlayStation®5), providing a standardized framework for efficient game porting.
Open Source? No Problem
Launching games on consoles can be challenging on any game engine, but using an open-source engine poses some specific issues – namely that console support cannot be built into the engine due to the proprietary nature of console SDKs. W4 Games solves this issue for Godot Engine users by providing ready-to-use export templates for Nintendo Switch, Xbox Series X|S, and PlayStation®5.
We’ve Got You
W4 Games Consoles solution will be approved middleware by the console manufacturers, which guarantees compatibility and compliance. Our solution is developed from the ground up for Godot 4 and is kept up to date with new Godot releases. It’s also a future-proof solution that will offer compatibility for new consoles as they are released.
Let’s Get Technical
You will have full source code access to customize and optimize as necessary. Ports run directly on console platform APIs with no hacks or middle layers. Leveraging native APIs guarantees peak performance during porting.
Pricing
The blogpost addressing product FAQ, pricing, license types can be found here. We are targeting the second half of 2024 to release our console ports.
What is Next
W4 Consoles for Switch & Xbox are in beta! Join the exclusive Beta Program to get early access, collaborate with us, and secure a launch discount. Space is limited, so apply now:
CLOUD
W4 Cloud is a technology layer powered by open-source technology, designed for developers seeking to seamlessly integrate multiplayer functionality to their project.
Keep It Simple…
W4 Games’ Cloud solution allows you to integrate multiplayer functionality easily. Our developer tools are user-friendly and are built by the same people who built Godot’s Networking systems, making you feel right at home.
Come One Come All
Whether servicing a small community, launching a large-scale multiplayer game, or anywhere in between – our solutions can scale with your game. No need to invest in expensive infrastructure up front – launch your game with multi-region support by default.
Let Us Take Care of It…
Multiplayer infrastructure has a lot of moving parts, you can rely on our infrastructure team to ensure reliability by minimizing any downtime and fast resolution of technical issues, so you don’t have to.
What’s Next
After two years of development, we are proud to announce the first beta release of W4 Cloud, our open-source backend for online and multiplayer games optimized for the Godot Engine.
Get early access, influence development, and make your own game faster with all the benefits of W4 Cloud by applying to our Beta program:
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