Gamescom runs August 25-30 in Cologne, and W4 Games will be there. We'll be at the Ukie stand, Hall 3.2, D20-F39, for the 26th and 27th and taking meetings.
If you're working on a Godot project and hitting limits on performance, platform support, or how much of the engine you can actually customize, come find us. This is exactly the kind of conversation we have all the time: teams on Godot who need a partner to push past what the stock engine gives you out of the box.
What we do
W4 Games builds commercial-grade tooling and professional services around Godot: engine customization, platform enablement, and workflow improvements for teams shipping real products, where community support alone won't cut it. We work directly in the engine with your team, not around it.
Let's meet at Gamescom
Reach out ahead of the show so we can lock in a slot before the calendar fills up. Tell us a bit about what you're building and we'll make sure the right person is at the table.
Get in touch and let's find a time to talk.